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YaBB SE Community  |  Development  |  Completed mods  |  [DONE] RPG Mod v1.7 « previous next »
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Author Topic: [DONE] RPG Mod v1.7  (Read 9460 times)
Shindou Hikaru
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[DONE] RPG Mod v1.7
« on: June 20, 2002, 07:02:48 PM »
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Ok, finished the RPG Mod version 1.7. Now fully compatible with YSE1.4 You can also turn and turn of the mod from the modsettings page.

DOWNLOAD:
http://emulation-inc.com/Packages/RPG_mod-v1.7.zip

INSTALL:
Use boardmod to modify the existing files, copy RPG.php in sources direcotry, copy images in yabbimges dir.

SCREENSHOT:
http://www.yabb.info/community/index.php?board=158&action=display&threadid=9059
(also shows some other mods).

PAKMAN:
http://membres.lycos.fr/legendofmir/Packages
Currently 1.6 only.

DEMO:
http://www.emulation-inc.com/Forums/
Runs on version 1.6, because the board is a 1.3.1 board.
« Last Edit: July 13, 2002, 01:21:10 PM by Person » Logged

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ShadowKnight
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Re:[DONE] RPG Mod v1.7
« Reply #1 on: June 20, 2002, 07:04:27 PM »
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what does it do?
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Shindou Hikaru
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Re:[DONE] RPG Mod v1.7
« Reply #2 on: June 20, 2002, 07:30:49 PM »
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Modified my message :)
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GaleForce
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Re:[DONE] RPG Mod v1.7
« Reply #3 on: June 20, 2002, 08:00:33 PM »
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SWEET!!! I hope it works for me...
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GaleForce
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Re:[DONE] RPG Mod v1.7
« Reply #4 on: June 20, 2002, 08:06:48 PM »
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a <search for> statement was not closed  ???
« Last Edit: June 20, 2002, 08:10:50 PM by GaleForce » Logged

GaleForce
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Re:[DONE] RPG Mod v1.7
« Reply #5 on: June 20, 2002, 08:14:06 PM »
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Thats the error message I get from BoardMod... I looked through the mod file and everything seems alright, and I am too lazy to go through hundered of lines of code to insert that one line so can you see if there is a problem im not seeing? :)
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GaleForce
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Re:[DONE] RPG Mod v1.7
« Reply #6 on: June 20, 2002, 08:26:41 PM »
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Not working... I even put the last code line in by myself :(
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Nemesis
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Re:[DONE] RPG Mod v1.7
« Reply #7 on: June 20, 2002, 09:02:10 PM »
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Mephidmann, did you make it compatible with 1.4.1 also?
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ShujiYomo
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Re:[DONE] RPG Mod v1.7
« Reply #8 on: June 20, 2002, 09:16:48 PM »
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Quote from: Nemesis on June 20, 2002, 09:02:10 PMMephidmann, did you make it compatible with 1.4.1 also?

Was 1.4.1 released? I was just looking in the download section for that Uber-modified boardindex that Jeff keeps mentioning ... all I see is 1.4.0.
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SK15
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Re:[DONE] RPG Mod v1.7
« Reply #9 on: June 20, 2002, 09:28:29 PM »
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In *.zip ??
 It would facilitate me
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ShadowKnight
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Re:[DONE] RPG Mod v1.7
« Reply #10 on: June 20, 2002, 10:09:11 PM »
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Can I get the docs for it without downloading the tarball? I'd like to know more about how it works and how the information is changed.
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Stud Muffin
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Re:[DONE] RPG Mod v1.7
« Reply #11 on: June 20, 2002, 10:33:13 PM »
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How do the values change?  What changes them?
What settings are available?
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GaleForce
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Re:[DONE] RPG Mod v1.7
« Reply #12 on: June 20, 2002, 10:42:05 PM »
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You guys got it to work?
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GaleForce
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Re:[DONE] RPG Mod v1.7
« Reply #13 on: June 20, 2002, 11:28:17 PM »
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Is there a way to attack people?
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Broomop
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Re:[DONE] RPG Mod v1.7
« Reply #14 on: June 21, 2002, 12:06:27 AM »
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yeah use ur hand... i looked at the mod wher eis the search for bits etc... its not there.
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