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YaBB SE Community  |  Development  |  Mod Ideas and Creation  |  How to write a mod « previous next »
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Author Topic: How to write a mod  (Read 150204 times)
Jedi~
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Re:How to write a mod
« Reply #30 on: June 26, 2002, 03:39:20 AM »
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It should use the same tags as boardmod :-\  ::)
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Radio
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Re:How to write a mod
« Reply #31 on: July 10, 2002, 03:54:25 AM »
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I've never been a big fan of board mod systems. I've always preferred to just dive in the actual script, but it's probably just me.
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Chris Cromer
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Re:How to write a mod
« Reply #32 on: July 10, 2002, 06:39:38 AM »
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Yeah it is much easier to go straight into the code then to worry about the actual mod.
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Chris Cromer

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Eric
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Re:How to write a mod
« Reply #33 on: September 04, 2002, 08:31:13 PM »
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Right, but for those that don't know how to edit the code (which is probably a great majority of the users) it's good to have a board mod system.
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Jack.R.Abbit
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Re:How to write a mod
« Reply #34 on: October 09, 2002, 09:32:15 PM »
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OK, so I've been poking around in the Packages.php and I've stumbled upon this bit of code:
 while(preg_match("/<(id|version|author|email|homepage|info|approved)>\n(.+?)\n<\\/\\1>/is", $file2, $regs))
  {
    $info["$regs[1]"] = $regs[2];
    $file = str_replace("<$regs[1]>\n$regs[2]\n</$regs[1]>", "", $file);
  }

  if($info['approved'] == "yes") echo "\n$txt[pacman1]\n";
  if($info['id'] != "")          echo "\n<br>$txt[pacman2]: $info[id]\n";
  if($info['version'] != "")     echo "\n<br>$txt[pacman3]: $info[version]\n";
  if($info['author'] != "")      echo "\n<br>$txt[pacman4]: $info[author]\n";
  if($info['email'] != "")       echo "\n<br>$txt[pacman5]: $info[email]\n";
  if($info['homepage'] != "")    echo "\n<br>$txt[pacman6]: $info[homepage]\n";
  if($info['info'] != "")        echo "\n<br>$txt[pacman7]: $info[info]\n";

This would lead me to believe that I could add these tags into my PacMan mod file much like I've seen in the BoardMod files.  However, when ever I add these to my mod file it seems to hang PacMan until my process times out.  If I remove them, the mod installs just fine.  I would like to include them since they are there for a reason and I would like to apply the proper credits to the files.  Am I doing something wrong or ar they just not working?

-Jack
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Jack.R.Abbit
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Re:How to write a mod
« Reply #35 on: October 25, 2002, 06:17:07 PM »
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OK  so I've figured out why the PacMan hangs on these mod info tags.. it enters and endless loop because it is looping on $file2 but deleteing tags from $file.  I have put together a mod that fixes this and some other things.

http://www.yabb.info/community/index.php?board=158;action=display;threadid=14291


Quote from: Jedi~ on June 26, 2002, 03:39:20 AMIt should use the same tags as boardmod :-\  ::)
OH... :o   my mod makes it do that too! :P

-Jack
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ajk
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Re:How to write a mod
« Reply #36 on: December 06, 2002, 01:12:02 PM »
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Hi Zeff and everyone.

This is a very good start.  But where can we find what we need to actually learn the code to create a mod itself.  Not just how to put it in boardmod or in mod form.

I need to learn the actual language for programming.  I understand the editing process to fit MY board.  But not to construct a mod from scratch.

Thanks and happy holidays,
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Andy Knifel
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Re:How to write a mod
« Reply #37 on: December 06, 2002, 05:47:26 PM »
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Oh to learn PHP? http://www.php.net is a good place to start ;)
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Gobalopper
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Re:How to write a mod
« Reply #38 on: December 29, 2002, 06:11:56 AM »
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Did all of Jack's mod changes make it into 1.5? The boardmod tags part especially.
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J-Fan Guy
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Re:How to write a mod
« Reply #39 on: December 30, 2002, 07:07:52 AM »
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I think anyone capable of writing new code for the board in the first place will be able to figure out how to write the mod for use with boardmod. It's pretty simple.
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ajk
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Re:How to write a mod
« Reply #40 on: December 30, 2002, 09:09:37 AM »
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Quote from: tkimura on December 30, 2002, 07:07:52 AMI think anyone capable of writing new code for the board in the first place will be able to figure out how to write the mod for use with boardmod. It's pretty simple.

This is true.  I was talking about NON PHP programers.
For me, I'm an HTML we page designer and editor.  I'd love to learn more about it.  I've been looking at php.net.  But there is a lot to learn.
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Andy Knifel
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Re:How to write a mod
« Reply #41 on: April 10, 2003, 10:49:57 PM »
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So can I still use boardmod and the boardmod tags for YaBBSE? Because that's what I just did for a mod that I just posted about... ::)
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[Unknown]
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Re:How to write a mod
« Reply #42 on: April 10, 2003, 11:18:59 PM »
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Quote from: Derek on April 10, 2003, 10:49:57 PM
So can I still use boardmod and the boardmod tags for YaBBSE? Because that's what I just did for a mod that I just posted about... ::)

Yes, but you should use lowercase for the tags, (ie. edit file not Edit file.) or it won't work in the package manager.

-[Unknown]
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tuntis
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Re:How to write a mod
« Reply #43 on: April 22, 2003, 04:18:19 PM »
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Why YaBB don't create program to create Mod!?
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Re:How to write a mod
« Reply #44 on: April 23, 2003, 12:56:24 AM »
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look for boardmod ;) or Yabbpak
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