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YaBB SE Community  |  Development  |  Mod Ideas and Creation  |  Traceroute « previous next »
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Author Topic: Traceroute  (Read 927 times)
A.M.A.
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Re:Traceroute
« Reply #15 on: September 26, 2002, 12:42:41 PM »
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Quote from: Jack.R.Abbit on September 26, 2002, 02:29:11 AMno problem... I find it funny sometimes when people refuse to help just because they think your idea is useless.  I don't have an opinion on the usefullness of this idea but I enjoy solving problems.  Good luck with it.

-Jack
now this is why I LIKE yabbse users :) :)
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Jack.R.Abbit
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Re:Traceroute
« Reply #16 on: September 26, 2002, 04:16:42 PM »
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Quote from: Iridium on September 26, 2002, 11:43:55 AM
Quote from: Jack.R.Abbit on September 26, 2002, 02:29:11 AMno problem... I find it funny sometimes when people refuse to help just because they think your idea is useless.  I don't have an opinion on the usefullness of this idea but I enjoy solving problems.  Good luck with it.

-Jack

I don't refuse to help, I refuse to waste my time on something that would be nothing more than a toy. If he'd given a good reason, I'd have been happy to write a traceroute script. (Although it would probably be a mighty pain in the arse, considering I haven't been able to find any ICMP related functions in the PHP help, and so I'd have to write it using sockets)

I did not do any of that and it still helped him out a bunch.  It took me a few minutes to find out what the hell a traceroute was and how to send a link to one.  Then another few minutes to find where to put it.  As you can see I left the actual traceroute part to him to figure out.  I know PHP... not what ever makes a traceroute.  It took me about 10 minutes.  Probably slightly more time than was wasted on "discussing" its usefullness.

I think I would be able to find a lot of 'mods' on theses boards that more than a few people think are useless but others find to be a huge value.

-Jack
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Re:Traceroute
« Reply #17 on: September 26, 2002, 10:30:37 PM »
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sorry for being an a**hole
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