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YaBB SE Community  |  Development  |  Mod Ideas and Creation  |  DnD Battle Dome / RPG mod « previous next »
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Author Topic: DnD Battle Dome / RPG mod  (Read 665 times)
Shindou Hikaru
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DnD Battle Dome / RPG mod
« on: May 22, 2002, 07:56:52 PM »
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Sourceforge has accepted my project and now I will start writing code. I currently am looking for following team members:
  • Assistant Coder
  • Webmaster for project's website
  • Documentation writer
Apply at eaither the sourceforge project page or by sending me an IM.

http://sourceforge.net/projects/dndbattledome/

I will try to release a screen shot asap. We will be using D&D 3rd edition, and dnd knowledge is a plus for staff members.
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Shindou Hikaru
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Re:DnD Battle Dome / RPG mod
« Reply #1 on: May 23, 2002, 04:44:44 PM »
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Ok, why does no one reply to this message? If there is no need for this mod as a YaBB SE module, I'll simply cut the whole damn project (well, I'll still make it, but it will be for ME only, and if anyone wants it then, I will charge money, without staff memebrs this project will cost much more time).

I have released the first CVS version (one simple page actually: a dice roller, a string function, and an array with character attributes (abilities, class, race, skills, etc). I want to know how to use sourceforge to add this package to the CVS reprosatory (this is my first project on sourceforge and first use of CVS). I really need someone to help me. Here is the file btw:

http://www.emulation-inc.com/DnDBattleDome-v0.01-CVS.zip

Please help me....

Why do I still have such a low-life character status: "Noobie". Geesh :)
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Mugenfury
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Re:DnD Battle Dome / RPG mod
« Reply #2 on: May 23, 2002, 06:06:19 PM »
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Hi
It seems to be a very cool idea :d
Could you explain what do your mod?
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Shindou Hikaru
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Re:DnD Battle Dome / RPG mod
« Reply #3 on: May 23, 2002, 06:24:00 PM »
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3 features planned:
- Character Generation
- Shop/ store/ sleep
- Battle Dome (users can battle)

I need more staff, can't do this alone. Tons of spells, items need to be added to a database.
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Shindou Hikaru
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Re:DnD Battle Dome / RPG mod
« Reply #4 on: May 27, 2002, 04:27:26 PM »
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OK, Here are some screens for you to look at. They are large, so be patient. People, also, I am still looking for aditional staff. Please apply at the sourceforge page. I also figured there is a very obvious bug in the coding, if you figure it out from one of the screenshots, I'll be nice to you :).



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Chris Cromer
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Re:DnD Battle Dome / RPG mod
« Reply #5 on: May 27, 2002, 04:33:33 PM »
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QuoteI also figured there is a very obvious bug in the coding, if you figure it out from one of the screenshots, I'll be nice to you.

That is easy, you are a guest. :P
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Chris Cromer

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Shindou Hikaru
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Re:DnD Battle Dome / RPG mod
« Reply #6 on: May 27, 2002, 04:41:36 PM »
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Yeah, lol, I forgot to verify the visitor is a user using is_user() in the subs file (for the icons) and in the RPG.php mod file (for the mod displayed in the screens).
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Deimos
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Re:DnD Battle Dome / RPG mod
« Reply #7 on: July 17, 2002, 04:43:12 AM »
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If this is still being worked on, good luck
I look forward to it:)
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Shindou Hikaru
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Re:DnD Battle Dome / RPG mod
« Reply #8 on: July 17, 2002, 01:05:32 PM »
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No, not really. I should lock this thread...
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